Hello everyone! Thanks to anyone who stopped by the Unity3d booth at GDC and said howdy to Sandor and I and checked out the multi-touch table: the FishTish.
As promised, here are the updated uniTUIO CE scripts. Note: they have been pretty much fully redesigned to take advantage of the 'iPhone Input' style of touch detection. What does this mean? Well, the older scripts used a more centralized raycasting and distribution method. There was one main event handler that took each touch point and checked to see if it collided with any registered 'touchable' objects. This is a perfectly good design, and it works very well when you have lots and lots of points (in other words, you are only raycasting once per touch per frame)
LATEST NEWS on xTUIO
The xTUIO project is a Multi Touch focused development and research initiative. Currently the website is spotting some Open Source and commercial software projects and also some informations about our Multi Touch hardware solutions like the FishTish series. xAPPS is a collection of TUIO enabled multi-touch apps that are built on MacOSX. uniTUIO is a collection of c# scripts developed for the Unity game engine. If you have not heard of this before, the basic idea behind uniTUIO is to have a nice set of scripts to allow you to easily implement TUIO based multi touch input into any Unity application. UniTUIO is free and opensource (GPL).